The Out-of-Camp Live Events are time-limited, map based experiences where players progress by merging objects, harvesting resources, and clearing cursed land to earn event points and rewards.
The map design is intentionally structure to support player engagement over time: early areas are highly mergeable and resource-rich in lower level tiered items, allowing for fast progression, satisfying merges, and extended play sessions without friction.
Maps are designed to consider both Merge 3 and 5 players. Mid to late game play introduces increasing scarcity and larger healing requirements, creating a grind phase once players are invested.
To keep the experience fresh across events, layouts and dragon type (speed) are varied with features such as segmented islands, gaps, and obstacles, encouraging players to adapt their usual optimization strategies and rethink spatial planning. Â
A key progression system within these events is the use of clouds and cloud keys, which are sections of the map covered by clouds that can only be unlocked by placing a specific required item onto the key silhouette slot.Â
These keys are typically hidden deeper within the map or require multi-step merge chains, so the unlock becomes a relief from the grind and a delight in discovery.